Why is my iPhone app crashing?

Total Post:13

 1186  View(s)
Rate this:

When I try to allocate a Texture2D the app just crashes. I've stepped through the code where the crash occurs... all I can tell is "EXC BAD ACCESS". Here is the line in the app delegate that makes it crash:

_textures[myTex] = [[Texture2D alloc] initWithImage:
                     [UIImage imageNamed:@"myColor.png"]];

myColor.png has been added to the resources folder via "add existing files". I was able to load this png just fine in some sample code... but now when I'm trying to duplicate the functionality of the sample code it just crashes. Any ideas?
Also I can do the following just fine:

_textField = [[UITextField alloc] initWithFrame:
               CGRectMake(50, 224, 210, 40)];
  1. Post:214

    Re: Why is my iPhone app crashing?

    Looks like the program can't find "myColor.png".
    When I replace "myColor.png" with the entire path"users/ blah blah /myColor.png" the crash doesn't happen.

      Modified On Apr-10-2018 02:38:37 AM


Please check, If you want to make this post sponsored

You are not a Sponsored Member. Click Here to Subscribe the Membership.