The SOLID principles are a set of five design principles in object-oriented programming.

1. Single Responsibility Principle (SRP)
Definition: A class should have only one reason to change, meaning it should have only one responsibility.
Purpose: Avoids tightly coupling unrelated functionalities, making code easier to understand and maintain.
Example:
Instead of having the ReportManager class that both generates and sends reports, separate it into:
ReportGeneratorfor generating reports.ReportSenderfor sending them.
2. Open/Closed Principle (OCP)
Definition: Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.
Purpose: Encourages writing code that can be extended without altering existing code, minimizing the risk of introducing bugs.
Example:
Use inheritance or interfaces to extend functionality rather than modify existing classes.
public interface IShape { double CalculateArea(); } public class Circle : IShape { public double Radius { get; set; } public double CalculateArea() => Math.PI * Radius * Radius; } public class Rectangle : IShape { public double Width { get; set; } public double Height { get; set; } public double CalculateArea() => Width * Height; }
3. Liskov Substitution Principle (LSP)
Definition: Objects of a superclass should be replaceable with objects of its subclass without altering the correctness of the program.
Purpose: Ensures a subclass can stand for its superclass without unexpected behavior.
Example:
If Bird has a method Fly(), a subclass like Penguin that can't fly violates LSP.
To fix this, refactor the hierarchy:
public interface IBird { void Eat(); } public interface IFlyingBird : IBird { void Fly(); } public class Sparrow : IFlyingBird { public void Eat() { /* Implementation */ } public void Fly() { /* Implementation */ } } public class Penguin : IBird { public void Eat() { /* Implementation */ } }
4. Interface Segregation Principle (ISP)
Definition: A class should not be forced to implement interfaces it does not use.
Purpose: Avoids creating large interfaces; promotes small, specific ones.
Example:
Instead of a single large interface:
public interface IVehicle { void Drive(); void Fly(); }
Create smaller interfaces:
public interface IDrivable { void Drive(); } public interface IFlyable { void Fly(); } public class Car : IDrivable { public void Drive() { /* Implementation */ } } public class Airplane : IFlyable { public void Fly() { /* Implementation */ } }
5. Dependency Inversion Principle (DIP)
Definition: High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details; details should depend on abstractions.
Purpose: Makes systems flexible and reduces coupling between components.
Example:
Instead of directly instantiating dependencies:
public class DataAccess { public void GetData() { /* Implementation */ } } public class BusinessLogic { private DataAccess _dataAccess = new DataAccess(); }
Use dependency injection with interfaces:
public interface IDataAccess { void GetData(); } public class DataAccess : IDataAccess { public void GetData() { /* Implementation */ } } public class BusinessLogic { private readonly IDataAccess _dataAccess; public BusinessLogic(IDataAccess dataAccess) { _dataAccess = dataAccess; } }
Summary
The SOLID principles provide a framework for writing clean, maintainable, and scalable object-oriented code. Following these principles reduces coupling, enhances flexibility, and makes your codebase easier to understand and modify.
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