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Meta lowers the minimum age for its Quest headsets

Meta lowers the minimum age for its Quest headsets

Yashna Bawa 625 19 Jun 2023

Meta, formerly known as Facebook, has announced that it will be lowering the minimum age for its Quest headsets from 13 to 10 years old. The company says that the change is being made to allow younger users to experience the benefits of virtual reality (VR).

Meta says that it will be taking a number of steps to ensure that VR is safe for younger users. These steps include:

  • Requiring parental consent for users under the age of 13
  • Creating a new parental dashboard that will allow parents to manage their children's VR experience
  • Rating apps and games for age appropriateness
  • Investing in research on the effects of VR on children

The change has been met with mixed reactions. Some people have praised Meta for making VR more accessible to younger users, while others have expressed concerns about the potential risks of VR for children.

It remains to be seen how the change will impact the VR market. However, it is clear that Meta is committed to making VR a mainstream technology.

Here are some of the potential benefits of VR for younger users:

  • Education: VR can be used to provide students with a more immersive and interactive learning experience. For example, students can use VR to visit historical sites, learn about different cultures, or conduct scientific experiments.
  • Entertainment: VR can be used to provide children with a new and exciting way to play games, watch movies, or listen to music.
  • Socialization: VR can be used to connect with friends and family in a new and immersive way. For example, children can use VR to play games together, go on adventures, or even attend school together.

However, there are also some potential risks associated with VR for younger users:

  • Addiction: VR can be addictive, especially for children who are not used to controlling their screen time.
  • Cyberbullying: VR can be used to bully children, either by exposing them to harmful content or by harassing them in a virtual environment.
  • Eye strain: VR can cause eye strain, especially for children who use it for extended periods of time.

It is important for parents to be aware of the potential risks of VR before allowing their children to use it. Parents should also monitor their children's VR usage and set limits on how much time they can spend using it.


Yashna Bawa

Student

I am a professional content writer with two years of experience. Throughout my career, I have crafted engaging and informative blogs, articles, and news posts on a wide range of platforms. My passion for writing has allowed me to develop a versatile writing style that caters to different niches and audiences. With a keen eye for detail and a thorough understanding of SEO principles, I consistently deliver high-quality content that not only captures readers' attention but also ranks well in sear